
Last year, I wrote an essay about the viability of going free-to-play in Blizzard’s online collectible card game, Hearthstone, and more recently I wrote an explanation of how to get the most in-game rewards out of your time spent in Destiny.

Blizzard’s entry into the crowded marketplace of free-to-play MOBAs, Heroes of the Storm, recently entered its closed beta test, widely expanding the pool of players who have access to the game.īeyond the mechanics of winning an individual match, one of the key meta-goals of playing Heroes is to obtain more playable characters, either by purchasing them with real money or with in-game gold.
